Developer Notes
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Tabyltop is Shutting Down
Tabyltop is Shutting Down on October 1st, 2024
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Setting Sail into the Clouds: A Tabyltop and Sky Zephyrs Partnership
As a founder of Tabyltop, my primary motivation has always been to create a platform that not only enriches the online role-playing experience but also breaks new grounds in virtual tabletop RPGs. Today, I am incredibly excited to talk about an upcoming collaboration that perfectly captures this spirit of innovation: our partnership with HOMIEandTheDUDE (HaTD) […]
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Announcing Our dddice Partnership
We’re excited to announce that we have partnered with dddice for all dice rolling inside of Tabyltop, replacing our home-grown dice rolling with theirs, all within the Tabyltop app. What is dddice? dddice.com is a multiplayer dice roller that allows you to roll, create, and collect 3D dice with your party or community. It allows […]
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Our Phased Approach to Empowering Creators
Since its inception, Tabyltop has been committed to delivering an exceptional online tabletop experience. It’s always been about more than just a product; it’s about building a community where the love for tabletop games can thrive and flourish digitally. But we’ve noticed a gap. Content creators, integral to this thriving ecosystem, often grapple with getting […]
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Unleashing the Creative Commons SRD with Versions for VTTs and Tools
TTRPG fans, get ready for a game-changer! In response to the recent OGL fiasco, Wizards of the Coast released the Systems Reference Document (SRD) version 5.1 under a Creative Commons license, making it possible for creators and developers to freely build on all the core rules required to play the game. But what exactly is […]
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Tabyltop’s Response to the Leaked OGL 1.1
The Interwebs have been abuzz for the last week regarding the leaked OGL 1.1 and its implications for TTRPG Creators and Players. While I was initially reluctant to comment on unofficial material, the subsequent activity in the community and lack of a response from WotC has made it clear that they intend to dramatically change […]
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How do you make being a Dungeon Master easy, fun and rewarding?
Recently I started thinking about playing D&D as a kid. In middle school I could commit countless hours to D&D. I remember spending an entire sleepover with my friends just rolling up characters. My brother and I could play every afternoon if we wanted. Our adventures tended toward endless dungeon crawls with lots of fudged […]
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Feature Friday: Map Grid Detection
I love a great map for tabletop gaming. When playing in person, I often print out maps in color on standard printer paper and tape the sheets together to form sprawling maps that cover the dining room table. For online play, I’ve amassed a large library of detailed images from a variety of sources, predominantly […]
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Dice in Tabyltop
There is electricity in the air when you’re casting a level 5 Lightning Bolt; the whole table knows something special is about to happen when they see a player get 10 six sided dice ready, and seeing those dice bounce on the table can lead some parties to cheer (or jeer) as they stop moving. […]
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Play Test Recap: Rolling a One.
Sometimes to take one step forward you first take three steps back. Every other week or so we get the whole team together to play test. One of us DMs a one-shot style session within Tabyltop. Jonathan was DMing this one, his first time in that seat, and had his materials prepared. Based on our […]
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The Role of UX in Tabyltop
As the resident UX Designer, I can tell you that the UX (User eXperience) is a very important part of the process. We’ve been through countless prototypes, whiteboarding sessions, and play testing sessions to help build a great product. What is UX? UX is “the design of the process”. As much as the Developer is […]